Past Projects

Net in Situ

The Net in Situ was a not for profit BC Society created to house and manage MeshMesh. MeshMesh was a public WiFi mesh network in downtown Victoria. I, with my partners, created MeshMesh to provide 'Good Enough' service in partnership with local businesses. Participating Businesses would purchase an Access Point from us, with a captive portal displaying their information and twitter feed when a user would connect. Service was throttled to minimize the impact on their internet connect but still provide access to news, email, and research online.

BCCA

The BC Construction Association is a leader in BC. They provide truly innovative programming to the Construction industry through the Skilled Trades Employment Program, and are an avocate for everyone in the industry to Government. As the IT Operations Manager, and one of my most technical roles, I built out their IT infrastruture to 14 branch offices and 80 staff, including a provincial VoIP system, any where access to digital services and files, and the foundation for streamlined paperless delivery of their programming. 

Collins Harper Software Development

Collins Harper Software Development is a world class development firm. They're focused on eCommerce and Magento development. I worked as a Project Manager for almost a year. Managing, at times, up to 25 developers in over a dozen projects from around the world. Collins Harper's clients range from large multi-national brands's online stores to small online retailers. As well as building the payment modules for some of the biggest online payment processors, including next generation technology for upcoming releases. CH was the most demanding role I've had, and possibly my least successful. As punishing as the workload could be, I still miss it.

madeinvic.ca 100 Cameras

In 2010, I handed out 100 cameras and asked: "What does made in Victoria mean to you". I called it the made in vic 100 cameras project. 

The cameras were more than just a a means to an end. They were there to remove barriers to participation while subtly restricting participants. We wanted everyone to be able to participate - regardles of access, age, knowledge, or skill. Film limited the number of frames from participants so as not to allow a single photog to dominate the overall collection. The disposable nature of the cameras was a parallel to the experiences being captured. No chance to edit or redo. Point and Shoot and hope you got it right.